Binomialby Stephanie Harbert
Stephanie Harbert and Rich Galdrakus built Binomial, a GPU-optimized image and texture compression product for game developers. Starting from burnout and consulting work, they discovered the product opportunity when a client requested compression software. After prototyping for 3-4 months while maintaining their networking and conference presence, Netflix's engineering team discovered their work through Rich's blog and became their first major customer, providing financial backing to complete the product. Today, as a lean two-person team, they negotiate seven-figure deals with major gaming companies.
SaaSword-of-mouthusage-basedvia Indie Hackers Podcast