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First Blood

by Joe JowLaunched 2016-04via Nathan Latka Podcast
Growthcommunity
Pricingusage-based
The Spark

Joe Jow and his co-founder Anik were gaming enthusiasts who first collaborated on a financial technology startup called Altoptions while in college. The Boston-based fintech company aimed to build the first American-style options trading platform for digital currencies. They bootstrapped it with $50,000 in family and friends funding and managed to get 2,000 users trading during the beta phase. However, regulatory pressure from the CFTC—which required expensive SAP registration costing around $250,000 annually—forced them to pivot. Rather than shut down completely, they transitioned to consulting work for a year to stay afloat.

During their consulting period, Joe and Anik attended a hackathon hosted by Riot Games for their League of Legends API challenge. They built a novel 1v1 matchmaking application within the League of Legends client that had never existed before, complete with a backend algorithm tracking individual MMR (matchmaking ranking) to pair players appropriately. This side project sparked the idea for First Blood.

Building the First Version

Inspired by the success of the DAO (decentralized autonomous organization) concept, Joe and the team initially started a project called Tron within the DAO community and gained significant support. However, the DAO was hacked due to a contract bug, forcing them to reconsider their approach. Instead of abandoning the idea, they decided to launch their own token issuance (ICO).

The team consisted of five full-time developers and one part-time community manager at launch. They determined they needed three to four years of runway to build the platform properly and arrived at a $5 million funding target. Technical founder Zach Colburn, the chief architect, built the smart contract from scratch and handled deployment. The team created detailed pitch decks, videos, and a website showcasing their MVP, then toured multiple cities giving talks at Ethereum meetups to gauge community interest and build momentum.

Finding the First Customers

First Blood's token sale launched on September 26, 2016, and became a record-breaker. They completed the entire raise in under five minutes—specifically, within the first 6-7 minutes—earning them the title of "inventor of the Power Hour concept" for crowdfunding. They sold 465,313 ether at an approximate price of $11 per ether, raising just over $5 million. The ICO attracted over 1,500 participants according to Etherscan data.

Instead of holding all raised ether, the team made a strategic decision to liquidate 80% immediately, converting approximately 372,250 ether into USD at the $11 price point, which netted them roughly $4 million in actual bank deposits. They retained 20% of the ether (roughly 93,000 tokens) for the smart contract. This liquidation decision was crucial—had they waited six months until ether reached $200 per token, they could have had $74 million, but they needed the cash flow immediately to pay salaries and operate the company.

What Worked (and What Didn't)

The ICO's explosive success came down to community education and the novelty of their technology. Joe credits their advisory board guidance and the fundamental technology behind their witness nodes and decentralized jury system as the primary drivers of interest. The witness nodes were essential to First Blood's utility token design—they would validate game data and process information in a decentralized fashion, with nodes paid from a percentage of winning proceeds.

The team deliberately chose not to oversell their token issuance. When asked why they didn't raise $10 million instead of $5 million, Joe explained their philosophy: raise only what you need to reach network profitability and platform adoption. This disciplined approach, though it meant leaving potential gains on the table later, reflected their focus on sustainable growth rather than maximum capital acquisition.

Where They Are Now

As of the interview, First Blood had expanded from 6 to about 15 people on the team. They were weeks away from launching their MVP platform, with early access promised to crowdsale participants. The founders held approximately 10% of the total First Blood token supply (around 8.5 million tokens) but committed not to distribute founder tokens until the platform achieved mass adoption. Joe, then 24 years old and preparing to turn 25, represented a new generation of crypto entrepreneurs navigating the intersection of blockchain technology and gaming economics. The platform aimed to launch Dota 2 and other gaming competitions, with users staking First Blood tokens to play for prizes while the platform captured a small fee from winning proceeds.

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