Blue Rabbit
Bernardo Lattaif spent 10 years as a trainer, speaker, teacher, and web UX designer in the gamification industry before deciding to build Blue Rabbit. He created the platform to solve a real problem he understood intimately: how to make education and corporate training engaging through game mechanics. The platform went on to win awards and gamify over 12,000 players across all continents, serving major corporate training programs, events, and schools.
By 2020, Blue Rabbit had grown to 45 customers and was generating $7,000 per month in revenue. Bernardo had even attracted investor attention, raising $25,000 from an investor who approached him after he won an award for outstanding gamification software. The investor seemed eager and brought momentum to the business.
COVID-19 devastated Blue Rabbit's revenue. The company lost roughly 30 of its 45 customers, dropping from 45 to around 12 customers. By the time of this interview, the MRR had plummeted to just $200/month—a 97% revenue decline from 2020. The investor situation turned personal and negative, with the investor not delivering on promised capital and eventually losing everything.
Bernardo identified a fundamental problem with the gamification business model: companies need to engage for 2-3 years before seeing real results, and they often demand immediate ROI. The bigger issue was that Blue Rabbit wasn't the bottleneck—the customer's content creation was. Companies would delay building training content, then blame the tool and churn out. One major contract worth ~$200,000/year evaporated when the client's corporation cannibalized its internal gamification team mid-engagement.
Bernardo is keeping Blue Rabbit alive in a holding pattern. The platform still experiences seasonal revenue spikes between September and March, bringing in $10,000-$30,000 during those periods. However, it's not enough to sustain the business year-round. He's supported by his wife, a software engineer at a major tech company, which gives him the freedom to experiment. Rather than pivot Blue Rabbit itself, he's co-founding a new company with a gamification expert from Germany on a 50-50 basis, serving as CTO. The new venture aims to be a "step before" gamification—a tool that simplifies content creation and makes it easier for companies to gamify their products and services. It's currently pre-revenue with an MVP in development, but his German partner has existing clients willing to pay and more robust business infrastructure than Bernardo built at Blue Rabbit.
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