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OMGPop / Draw Something

by Dan Porter@tfadpvia My First Million
Growthviral
The Spark

Dan Porter founded OMGPop as a gaming company focused on creating engaging mobile games. The company's breakthrough came with the development of Draw Something, originally called Draw My Thing—a simple drawing-based game that would become a cultural phenomenon.

Building the First Version

The team created Draw Something as a mobile game designed with viral mechanics at its core. The core gameplay loop involved players drawing prompts and others guessing what they drew, creating natural sharing and engagement loops.

Finding the First Customers

Draw Something achieved explosive organic viral growth. Within weeks of launch, the game reached 25 million daily active users with players creating 1 million drawings every 5 seconds. This extraordinary adoption rate caught the attention of major investors and acquirers.

Where They Are Now

Just 6 weeks after launching Draw Something, Zynga acquired the game for $200M—one of the fastest exits in mobile gaming history. The success demonstrated the power of creating games with inherent viral mechanics and strong product-market fit. Dan later went on to found Overtime, focused on building cult brands and creating culture-defining products.

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