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KOLOS

by Ivaylo KalburdzhievLaunched 2012via Failory
See all Hardware companies using product hunt launch
Growthproduct hunt launch
Pricingone-time
Built in3 years
The Spark

In 2012, Ivaylo Kalburdzhiev was a 28-year-old student working customer support, dreaming of proving himself as an entrepreneur. He came up with the idea for KOLOS: "the world's first iPad racing wheel"—a mechanical clamp that would let users hold an iPad horizontally while playing tilt-based racing games instead of gripping the tablet in the air. It seemed brilliant. He didn't own an iPad, so he bought one after conceiving the idea.

Building the First Version

Instead of validating demand with users first, Ivo took out a large personal bank loan and immediately hired industrial designers to create 3D CAD models. Once those were done, he paid "literally thousands of dollars" for expensive prototyping through Shapeways.com because the models were "big and bulky to create." He also paid someone to write a business plan and spent loan money on his old car. Two years into development, he attempted a launch on Indiegogo.com at $100 per unit. Zero sales. Desperate to salvage the project, he and his co-founder applied to accelerators. They were accepted into Buildit hardware accelerator and spent 3 months there, burning another $20,000.

Finding the First Customers

Prior to crowdfunding, the team tried two marketing channels: Facebook ads ("we sucked hard at ads") and PR (where they performed "relatively good"). For growth hacking, they manually scraped Facebook groups of iPad gamers, sent friend requests, and pitched KOLOS directly. This generated an email list of less than 500 people—far below the threshold needed for a successful crowdfunding launch. Conversion rates on their landing page were also "pretty bad."

What Didn't Work

In early 2015, they launched on Kickstarter. The campaign raised only $4,000 from 48 backers (some were friends without iPads), which was returned to supporters under Kickstarter's all-or-nothing model. Post-mortem analysis revealed the core problem: **no market need**. Ivo admits, "I intuitively knew it was the right thing to do [talk to customers], but I still didn't get the courage to do it in fears I would get rejected." He felt he already understood the problem. More tellingly, feedback was never "I want and need this" but rather "I would get it for my son/nephew"—indicating he'd been talking to the wrong customers all along.

Where They Are Now

The team shut down KOLOS immediately after the failed Kickstarter. Ivo transformed the painful lesson into a career: he now runs DayOneFunding, a consulting company helping hardware startups raise money on crowdfunding platforms. He has managed campaigns raising over $7M total, including the $2.5M Superscreen campaign (the 15th largest tech Kickstarter in history). He also partners with TheCrowdfundingFormula and is Quora's #1 "Most Viewed Writer" on crowdfunding topics.

Why It Worked
  • Founder-driven product decisions without customer validation are a death sentence: Ivo built what he thought was cool rather than what customers actually wanted, and avoided customer conversations due to fear of rejection.
  • Capital without validation enables dangerous runway extension: Taking a bank loan allowed Ivo to spend lavishly on industrial design and prototyping for years without ever proving demand—a trap that would have been prevented by bootstrapping or requiring pre-sales.
  • Wrong go-to-market execution compounds product-market fit failure: Even with PR and Facebook ads, an email list of 500 people and poor landing page conversion rates should have been a red flag to validate the core thesis before spending $50k.
  • Crowdfunding is not a launch tool for unvalidated hardware: Ivo treated Kickstarter as a way to raise money for a finished product rather than as a validation mechanism, which meant he was selling something nobody needed.
How to Replicate
  • 1.Before spending any money on prototyping or industrial design, test the core hypothesis with DIY materials (wood, off-the-shelf parts) and talk to 50+ target users to confirm they would actually buy it.
  • 2.Bootstrap or use accelerator/angel funding structured around customer validation milestones, not raw capital—avoid personal loans that enable spending without accountability.
  • 3.Pre-sell or pre-validate on a small crowdfunding campaign (or sales page) with a limited email list first; if you can't convert even 5-10% of a targeted audience, kill the idea before scaling spend.
  • 4.Treat customer discovery conversations as non-negotiable early work, not optional; recruit specific customer segments (actual players, not gift-givers) and measure whether they say 'I need this' vs. 'my kid might like this.'
  • 5.Use crowdfunding platforms as validation tools, not as the launch mechanic: build an email list organically through PR and organic channels, nail product-market signals (strong LTV, word-of-mouth interest), then use crowdfunding to scale a proven concept.

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