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Grom (U-Creat 3D)

by Vincent VandepelLaunched 2012via Nathan Latka Podcast
ARR$1.0M
Growthpartnerships
Pricingother
The Spark

Vincent Vandepel didn't start Grom alone. In 2012, he and a co-founder (another Dutch entrepreneur living in Hong Kong) founded U-Creat 3D with a simple mission: "give the mass the opportunity to make products personal." The co-founder had the original vision to bring 3D printing to the masses, but Vincent brought something equally critical—12 years of experience in e-commerce, retail, and 3D printing. They split equity 50-50 and created an interesting governance structure: Vincent held veto power over five departments, his co-founder over five others. In three years of running the company together, they'd never needed to use a veto.

Building the First Version

Grom's breakthrough was solving a fundamental problem in 3D printing: cost and speed at scale. While competitors simply bought finished products for $20 and tried to resell them at the same price, Grom engineered a hybrid model. They produce roughly half their products in Asia—specifically the protective case component—which reduced their cost price by about 80%. The 3D printed design elements are created on-demand in the US through a partnership with 3D Systems. This allows customers to customize products with text, names, and colors (including the notoriously difficult "Minion yellow") and receive their case within 10 business days. The economics were clean: retailing at around $20-25 euros, with wholesale prices between $10-15 euros, they maintained net margins of 40-60% after accounting for 3D printing, packaging, and fulfillment.

Finding the First Customers

Grom's growth strategy centered on landing major retail partnerships. By October 2015, they had prepared launches with Walmart, Amazon, and Overstock in the US, and were planning Q1 2016 launches with Made in Mark in Europe and a sports franchise. In October alone, they generated around $20K in revenue, mostly from design work for Walmart. But the real opportunity came from Walmart's scale—100 million US consumers with access to 100 different smartphone case designs across six to eight models. They launched with Disney and Universal Studios properties, including Inside Out, Mickey, Goofy characters, and 25 different Minions designs tied to the Minions 2 DVD release. Customers could find these simply by searching "Minion phone case" on Walmart.com.

What Worked (and What Didn't)

The partnership approach clearly worked. By 2015, Grom had achieved $85K in annual revenue despite being in the early stages of major retailer launches. Vincent projected $1.2M for 2016—a 14x jump—driven almost entirely by the Walmart launch and subsequent retail partnerships. The customization tool they'd rebuilt for retail websites was their secret weapon: it allowed massive retailers to offer personalization at scale without inventory risk or upfront cost. This was exactly what big retailers wanted.

Where They Are Now

In 2015-2016, Grom was at an inflection point. They'd raised $180K on a convertible note and were in the process of raising $750K in seed funding at a $6M valuation—before they'd even fully launched with Walmart. Their 18-month projection after that seed: $2-2.2M in revenue and positioning for Series A. Vincent was 31, working with a seven-person team, sleeping 4-7 hours a night (thanks to a newborn), and betting everything on the thesis that major retailers would pay premium prices for the ability to offer personalized, on-demand 3D printed products without carrying inventory risk.

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