commission Startups
8 case studies with real revenue and traction data from commission startups.
Rent Nest was an app that allowed users to collect, organize, and share rental property information from websites like Craigslist, PadMapper, and Zillow. The startup grew to $12k/month in revenue over 2 years but spent $40k-$50k/month, eventually running out of funds and shutting down. The failure was driven by a poor business model (low commission-based revenue), lack of marketing focus, internal partnership conflicts, and inability to achieve profitability despite having product-market validation.
MealSurfers was a two-sided marketplace connecting home cooks with customers seeking affordable, healthy meals in downtown Toronto. Founded by Ali Jiwani in 2015, the startup grew after a CBC Radio interview brought thousands of signups but struggled with low customer retention (less than 10% repeat purchases), regulatory challenges from Toronto Public Health, and lack of focus on its business model. Ali eventually exited the company after about 2 years, selling it above market price to a private fund.
Lieferoo was a marketplace for peer-to-peer logistics and awkward items that couldn't be shipped as packages, founded by Aazar Shad in Germany in 2014. Despite validating the idea with ~100 travelers and building an Airbnb-like platform, the startup failed due to poor marketing (relying only on organic Facebook growth without paid ads), bad team fit (co-founders lacked commitment), and cultural barriers in Germany's distrust of online peer services. The startup shut down after 1.5 years with minimal financial loss but significant time investment.
Gift Starter is a consumer crowdfunding platform that allows people to break down expensive online purchases into affordable chunks that friends and family can co-purchase as gifts. Founded by Aerie Ewen in July 2014 after winning a hackathon, the company pivoted from a B2B e-commerce plugin model to a consumer-facing payments platform, raising $525,000 in angel capital and achieving $12K revenue in 2015 with plans to reach $50K in 2016.
Vango is a marketplace connecting emerging artists with novice art buyers, taking a 30% commission on transactions. Founded in 2013 by Ethan Appleby, the platform had 5,000 active artists and 100,000 lifetime buyers by March 2016, generating $1.6M in revenue in 2015 from nearly $5M in total art sales. Apple selected Vango as one of its top apps.
Side Line Swap is a community marketplace where middle school, high school, and college athletes buy and sell used sports gear. Founded in 2012 as a side project and launched formally in June 2015 after raising $120,000 in friends and family funding, the company has grown to over 2 million in gross sales with 12,000 monthly active users and is growing 15-50% month-over-month. The team leverages content marketing and social media (150,000 Instagram followers across six sport-specific accounts) to drive user acquisition and are raising a $1.5M seed round.
Sideline Swap is a two-sided marketplace for buying and selling used and new sports gear founded in 2015 by Brendan Candon. The company grew from $400k in transaction volume a year prior to over $3 million in total lifetime transaction volume, with $2 million processed in the first seven months of 2017, growing 30% month-over-month through a flywheel of supply acquisition (15,000+ sellers) and demand generation (23,000+ buyers) powered by social media and influencer marketing. Brendan raised $3 million in total funding and built a team of 10, projecting $5-6 million in revenue for 2017 while maintaining an 80% average order value.
Creative Market was a marketplace for buying and selling handcrafted design content (fonts, graphics, icons, etc.) launched in 2011 by Aaron Epstein and co-founders. The team leveraged their existing 1 million-user Color Lovers community and executed a sophisticated seven-strategy playbook to simultaneously build buyer and seller demand: teaser page with $5 credits, viral referral program with tiered incentives, free goods program, favorable 70/30 commission terms, and relationship-based marketing. The marketplace grew to launch day with 70,000 signed-up buyers holding $350,000 in potential credits, generated $3,000 in sales on day one, and was acquired by Autodesk for an undisclosed amount 16 months after launch.